Information on switching to / from "stable" and 'unstable' branches modified the doors of the "chute" stage to stop characters from passing through them.fixed audio samples on the "buoy", "elevators", "grind", "subway", "trucks", and "wheel" stage that could play when audio is muted.modified colliders on the handles of the elevator roof hatch to allow players to pass them (without stopping).fixed stability issue when objects are spawned inside or collide with the support cables on the "elevator" stage (cables now snap instead of becoming erratic).fixed an issue that made audio play +20db louder that maximum if volume was set to 100%.The list of modifications and fixes made in this build is: The 0.2.5b build released with this post is a bug fix patch for the recent 0.2.5 "unstable" alpha build, and the audio issue introduced in the 0.2.5a build.
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